Information Literacy

Wednesday, February 18, 2009

sumarry of international aspect of privacy

-hence of the the number online users has increase, the goverment has enacted a large number of incosisitent privacy and security laws. some country had privacy law, some do not have privacy law at all.
-the absence of consisten uniform standard for privacy and security obstructs the flow of information among countries.the ECC had issued guideline to all its member countries regarding the right of individuals to acess information about themselves to overcome this problem and U.S also had created a "Safe Harbor" to overcome this problem also. so what about the country that has no privacy law?.

protecting privacy sumarry

.0privacy is the right to be left alone and to be free of unreasonable personel intrusion.
-the right of privacy is not absolute. privacy must be balanced againts the nedd of society
-the public right to know supersedes the individual right privacy.

the reason why privacy are hard to protect is because of
  • electronic surveillance
  • personal information database
  • information on internet bulletin boards,newsgroup and social networking site
  • privacy codes and policies

sumarry of ethical issue

ethics means the principles of right and wrong that individuals use to make choices to guide their behaviors.



-Involve collecting, storing, and disseminiating information about individuals


-Involve the authenticity, fidelity and acurary of information that is collected and processed


-Involve the ownership and value of information


-Revolve around who should have access to information and wether they should have to pay for this access

Monday, January 19, 2009

Task For Information Literacy

Task for Information Literacy.

1. Find at least ONE website (give the URL) that you find as cybersquatting site. Cannot be the same site as your friend.

2. Go to OPAC IIUM, find three books from Law, Human Science and Technology. Get the call numbers and ISBN numbers.

Eunomia : a new order for a new world / Philip Allott
call number: JX1954A441E

The Status of women under Islamic laws and under Islamic legislation
by Jamal J.Nasir
Call Number : id BP158W872N254S
ISBN Number : 1859660843/1853334146

American constitutional law.
Call no:d51 KF4549B287A.
ISBN no:0822602407.

Human Science

Social science and the life course// edited by gaynor cohen
call no: HQ799.97G7S678

Sains sosial dari perspektif Islam , Disunting oleh Wan Hashim, Mahayudin Haji Yahya
Call number : H53I8S132H
ISBN number : 9679420787

Human rights and development.
Call no:JC571H76H918.
ISBN no:0333459873


Pollution, politics, and international law
Call No:
d44 K3590.4M617P

Analysis Of Today's Telecommunications Systems: IBM vs Competitors
Call number : HD9696C64A532
ISBN number : 0927695472

Philosophy of technology.
Call no:
ISBN no:013662586X.

3. Explore Bro. Asmady blog and describe at least 3 things you like about his blog.

3 things i like about this blog is
1) the layout are simple and have friendly enviroment
2)The blog are always updated so that his student can get update of the subject
3)This blog also have many feature like u can see the picture or use the shout out box.

4. Name the URL for Kulliyah of ICT.

5.Go to CFS IIUM Library, find 10 books that categorized under Red spot collections



Of course, the Central Processing Unit, the heart of every computer or
console. Most of the calculations take place here. The XBox has a Intel
Pentium (3?) processor which runs at a clock-speed of 733MHz. That's a lot
higher than the 300MHz at which the PS2 CPU is running. But does that make the
CPU better? Nope.

Here's why the PS2 CPU (Emotion Engine) is a lot more powerful:
-Data bus, cache memory as well as all registers are 128 bits on the PS2 CPU
while the XBox CPU is 32 bits.
-The 32MB of Direct Rambus DRAM
-It has a max. performance of 6.2GFLOPS while the XBox CPU can only do a bit
over 3 GFLOPS.
-It incorporates two 64-bit integer units (IU) with a 128-bit SIMD multi-media
command unit, two independent floating point vector calculation units (VU0,
VU1), an MPEG 2 decoder circuit (Image Processing Unit/IPU) and high
performance DMA controllers. Yes, this is all ON THE EMOTION ENGINE ITSELF.

Okay now what does this mean? It means that the PS2 can handle heavier physics
and 3D engines (and can do more accurate realistic visual effects like
splashing water and explosions). It also means that the PS2 can handle a lot
more sophisticated Artificial Intelligence programming so that you have
intelligent human-like opponents. The CPU also has more direct access to the
main memory that speed everything up quite a bit. And with a floating point
calculation performance of 6.2GFLOPS/second, the overall calculation
performance of this new CPU matches that of a super computer. This is a
completely new CPU architecture especially designed for sophisticated graphics
and physics while the architecture of the XBox CPU is pretty old and simple
and looks alot like the architecture of the 486 CPU from back in the early

The Graphics Chip and VRAM

This is where the images are rendered. The XBox uses an Nvidia Graphics
Processing Unit running at 250MHz and the PS2 uses the Graphics Synthesizer
running at 150MHz. Again, judging by these specs the XBox looks better. The
XBox GPU has a few advantages (or maybe not) over the PS2 GS, for example:

-The XBox GPU can do 125 million polygons while the PS2 GS can only do
75million polygons
-The XBox GPU has a max. resolution of 1920x1080 and the PS2 GS can do
1280x1024 The rest of the graphics chip will be comparable to NV-20 chip,
there are alot of neat effects the XBox GPU can do with its hardware, but all
those effects can be done by the Emotion Engine in software too (while the
XBox' CPU is not powerful enough to do complex visual effects in software).

But the catch is that these advantages (talking about higher resolutions here)
don't make a lot of difference on a TV screen, even on an HDTV screen the
difference would be barely noticeable (when the console's hardware is used
properly). So, is the XBox Graphics Processing Unit better than the PS2 GS? It
doesn't look like it, the architecture of the PS2 GS looks far more advanced.
For example, PS2 has a parallel rendering engine that contains a 2,560 bit
wide data bus that is 20 times the size of leading PC-based graphics
accelerators. The Graphics Synthesizer architecture can execute recursive
multi-pass rendering processing and filter operations at a very fast speed
without the assistance of the main CPU or main bus access. In the past, this
level of real-time performance was only achieved when using very expensive,
high performance, dedicated graphics workstations. There is a 48-Gigabyte
memory access bandwidth achieved via the integration of the pixel logic and
the video memory on a single high performance chip. The quality of the
resulting screen image is comparable to high quality pre-rendered 3D graphics.
(that is once the game developers have learned how to use it properly) There
has also been a misunderstanding about the VideoRAM on the PS2. The VRAM is
included in the 32MB of main RAM on the CPU (the developer chooses how much of
it he wants to dedicate to VRAM). Everyone thought the 4MB of memory on the GS
was the VRAM while that is just a buffer in which all the rendering is done so
no external bandwidth is needed (only for texture streaming). Another rumor
that's been spread by several gaming sites is that the XBox is capable of
texture compression and full scene anti-aliasing while the PS2 isn't. This is
simply not true. The PS2 can compress/ decompress textures and do full scene
anti-aliasing without causing as much slow-down as on the XBox. And although
the XBox GPU can do a lot of effects that are not 'built-in' in the PS2 GS,
the PS2 can do all these effects and more in software mode (but at least at
the same quality) through the Emotion Engine.

The PS2's Graphics Synthesizer has the highest pixel fill rate of the next
generation of consoles. Most remeber the 4.0 GPixels on Microsoft's spec
comparence sheet. Well, Microsoft was nice to include a "(anti-aliased)" next
to it. What does "4.0 GPixels (anti-aliased)", mean? It's misleading. The Xbox
has hardwired 4x FSAA, when this is turned on the actual total of 1.0 GPixels
is re-rendered 4 times to remove aliasing. Another possible reason for
Microsoft to say Xbox's fill-rate is 4 GPixels per second. Is that the 1
GPixels is with 2 texture layers, if it is NOT used Xbox would not gain any
performance and if it is used Xbox wouldn't lose any performance. It remains
1.0 GPixels w/ 2 textures, so what MS possibly did was it doubled the fill
rate twice. Trying to compare it to PS2's fill rate w/ no texture. What MS did
was it came up with misleading numbers. The Xbox can't go higher than 1
GPixels per second.
The NV2a in the Xbox has 4 pixel units running at 250 MHz, that's 1 billion
pixels/second. While the GS in the PS2 has 16 pixel units running at 150 MHz,
which is 2.4 billion pixels every second.
Now let's talk about polygons. Right here I'm talking about polygon rendering
and not polygon transformations. To calculate polygon rendering performance,
you take the pixel fill rate, and write it in millions. So PS2s pixel fill
rate is 2400 Million. When Sony says polygons, it is refering to 32 pixel
polygons. Divide 2400 Million by 32. You get 75 Million (32-pixel) polygons
per second. That is raw and doesn't include textures, they use up pixels also.
Now let's take Microsoft's allegged pixel fill rate of 4000 Million, which MS
has on it's spec sheet and divide it by 32, you get, yes you guessed it, 125
Million (32 pixel) polygons per second. Here's the problem, the NV2a doesn't
have a 4000 M fill rate but a 1000 M fill rate. So it's 31 Million (32 pixel)
polygons per second. This isn't raw, since there's also 2 texture units for
each pixel unit. So that's 31 million with 2 texture layers, the PS2 is around
38 Million with 1 texture layer and 20 million with 2 texture layers. The Xbox
maxes out at 31 MPolygons per second, if textures aren't placed on those
polygons- Xbox will not gain a polygon rendering increase in performance. The
PS2's Graphic Synthesizer could render 75 MPolygons per second with no
texture. The NV2a in the Xbox can't render higher than 31 MPolygons per second
at all.

I can understand that this is all a bit confusing if you're not a real
tech-freak. It comes down to this: when developers have learned how to use the
power of the PS2 GS properly they'll get a lot more out of it than XBox
developers will get out of the XBox GPU. The PS2 GS can do a lot more advanced
visual effects than the XBox GPU.


This is the main memory of a console or computer system. There isn't much to
say about the RAM. XBox has twice as much RAM as the PS2. Will this give the
XBox a huge advantage? Not really, let's take a look at how the PS2 accesses
the RAM:

-32MB Direct RDRAM 2 channels at 800MHz

This means that the PS2's powerful Emotion Engine can manipulate the data
stored in the RAM fast enough to compete with the XBox' memory access time.
This is very important cause all data is stored there (even the graphics
because the VRAM is included in those 32MB of RAM). Judging by the information
that Microsoft has released it looks like the PS2 can also compress and
decompress images faster than the XBox because of the implementation of the
MPEG2 decoder on the CPU. Even if they increase the RAM on the XBox to 128MB,
PS2 still has the advantage here because you also have to think about the
extremely fast on-board memory the Graphics Synthesizer has. (4MB of VRAM, no
other GPU has that much cache)

The Sound Chip

This is where the XBox does beat the PS2. The XBox has 64 sound channels while
the PS2 has 48. This won't make the noticeable difference though. What will is
that the XBox sound chip is designed for interactive and variable CD quality
music which means that the music in games can (if the developers use the
feature) change and adapt itself to the gameplay. The PS2 sound chip is more
simply designed for 'precalculated' CD music. It's possible to do interactive
music on the PS2, it's just a bit harder to program (but certainly not
impossible, just listen carefully to SSX) than on the XBox which is why you'll
probably see more XBox games with interactive music.

Vi3w on Childr3n Of H3av3n's Movi3


Ali takes his little sister Zahra's shoes to the shoemaker to be repaired, but loses them on the way home. The siblings decide to keep the predicament a secret from their parents, knowing that there is no money to buy a replacement pair and fearing that they will be punished. They devise a scheme to share Ali's sneakers: Zahra will wear them to school in the morning and hand them off to Ali at midday so he can attend afternoon classes. This uncomfortable arrangement leads to one adventure after another as they attempt to hide the plan from their parents and teachers, attend to their schoolwork and errands, and acquire a new pair of shoes for Zahra. Zahra sees the shoes on a schoolmate's feet, and follows her home, but the two soon become friends.

Ali enters a high-profile children's footrace in the hope of receiving the third prize of a new pair of sneakers. He accidentally places first and wins another prize instead. The film ends with Zahra finding out that she will not get a new pair of shoes, but there is a quick shot of their father's bicycle at the end of the movie that shows what appears to be the red shoes Zahra had been focusing on earlier and another pair of white sneakers, presumably for Ali, whose old sneakers were torn from so much use. The film ends with the final shot showing blisters on Ali's feet. Some versions include an epilogue revealing that Ali eventually achieves the larger-scale success of having a racing career.

My Opinion
From my point of view, i noticed there are several moral values that we need to take from this movie such as the responsibility shown by Ali. Ali whom had lost his sisters shoes felt responsible to find it back or to replace it by winning the running competition. This moral value had also been shown by their father whom strive hard to find money everyday to support the whole family.

Next is the maturity of the 2 siblings. In this movie, Ali and Zahra showed that they are capable of understand the situation and feelings of others. Both of them understands the problem faced by their family that is the need for money. Even thou Zahra was sad bcoz of her lost shoez, she felt that it was unnecessary to tell it to her father as he himself has bigger problem on his own.....

The bad example shown in this movie was 'selfishness', this is clearly shown when Ali was striving to win in the running competition. A boy whom was in the same race have the guts to cheat to win the race by pushing Ali down. This negative value should not be practiced by all as it would only bring harm to others.

How Will I Become Information Literate??????

Chances are, you won't really notice all at once or right away that you are becoming more information literate. Information literacy is a "way of being" and is a "process of becoming." It's not really just one class that you take and then you are done with it.

At Philadelphia University, several courses have been targeted as vehicles for delivering the numerous components of information literacy. Some of these courses will emanate from within your major field of study, and the individual professional Schools. Much information literacy programming will be part of your general education requirements, and will come from the classes you take in the School of General Studies.

As you move through the classes in your curriculum, you'll accrue skills and abilities that you can use in other classes. Although some of your classes do not overtly state that they employ information literacy skills and competencies, they may.

Refer to your school from the top page of this section, and click on "Classes."
There you will see the exact classes--and in some cases the actual assignments--that will be used by your instructors to build information literacy abilities, skills and competencies into you.

What is information literacy??

Information literacy refers to a set of characteristics that transform an ordinary student into a "wise information consumer" and "lifelong learner." Information literacy isn't just something you "do" in college, rather "information literate" is something you become, via your coursework and personal experiences and interactions with information.

Some of the aspects of information literacy include using information technologies, such as personal computers, e-mail, software programs, and the Internet. Other aspects of information literacy involve the evaluation of the information you obtain using the Internet and online electronic resources. Still other components of information literacy regard the ethical use of information and information technologies. A couple of the primary goals of information literacy are to get people thinking critically about the information they encounter, and building in people the ability to use that information to create new knowledge.


* A numerical measure of the uncertainty of an outcome. (a method to search for uncovering the uncertainty or problems)
* Knowledge acquired through study or experience or instuction
* A message recieved and understood that reduces the uncertainty
* A collection of facts from which conclusions may be drawn

Information Literacy is:

* The ability to articulate one's information need
* The ability to identify, locate and access appropriate sources of information to meet the information need
* The ability to effectively use information resources, regardless of format
* The ability to critically and ethically apply the informationThe ability to determine if the need has been adequately met

Why Information Literacy Important

* Reduces uncertainty
* As reference to others
* to have information treated as a commodity
* For decision making
* To influence others
* To gain ideas to invent an idea or product

The definition of an information literate person extends beyond school and application to academic problems--such as writing a research paper--and reaches right into the workplace. Information literacy is also important to effective and enlightened citizenry, and has implications that can impact the lives of many people around the globe.

The ability to use information technologies effectively to find and manage information, and the ability to critically evaluate and ethically apply that information to solve a problem are some of the hallmarks of an information literate individual. Other characteristics of an information literate individual include the spirit of inquiry and perseverance to find out what is necessary to get the job done.

We live in the Information Age, and "information" is increasing at a rapid pace. We have the Internet, television, radio, and other information resources available to us 24 hours a day, 7 days a week. However, just because so much information is so easily and quickly available does not mean that all of it is worthwhile or even true.

Because of resources like the Internet, finding high-quality information is now harder than ever, not easier! Finding the good stuff is not always quick! And the good stuff does not always come cheaply, either! (In short, to make it in today's Information Age, you have to be even smarter--not dumber--than your typewriter-schlepping predecessors!)

To make matters worse, just because you know how to use a particular information technology today does not mean that there is not another one right behind it that you will have to learn how to use tomorrow! Once seemingly exotic technologies like "word processing" and "electronic mail" are now commonplace, but at one time, they were amazing and revolutionary. (To some of us, they still are).

Today's employers are looking for people who understand and can adapt to the characteristics of the Information Age. If a student has "learned how to learn," upon graduation, they are a much more attractive job candidate. An information literate individual--with their strong analytical, critical thinking and problem-solving skills--can be expected to be an adaptable, capable and valuable employee, with much to contribute.

Labels: IL, information literacy